Playing on Pro difficulty, one decent career game (earnings scale with your performance) earns you about 1000. How important are micro-transactions?įor example, in order to improve your starting stats from 60 up to 85, the initial level cap, you need to spend somewhere in the region of 200,000 VC. And how much it’s been ratcheted up this year.
And as someone who’s also caved and paid real money to hurry the process along several times over that same span, I can’t help but wonder how deliberately the game’s designed each year to foster that temptation. As someone who’s ground their way up from an overall 60 rating to the 90s many times since NBA 2K11, I can confirm that it still requires the patience of a major religious figure in 2K18. Unless you cave and buy VC for real money, the journey towards accomplishing even simple layups and jumpshots in career or multiplayer games is agonizingly long. Even a Korean MMO would say M圜areer was a bit grindy. Except, of course, that there’s an awful lot of that too.